If none of your own players are standing next to your opponent, your opponent can't throw blocks at them (besides the one blitz). If you're screening, you're either trying to force your opponent to come after you and possibly show an opening, or simply slow them down and run out the clock. You're basically trying to slow down your opponent and force him to use his own players (possibly even cage corners) to break through your defense. Screening is going to be the topic of one of these megaposts (probably the next one) but the core concept is that you use your own tackle zones to prevent players from easily walking right past you. However, knocking down a cage corner is a very good way to pressure the ballcarrier, which may be more useful than the second basic strategy, the Screen. Of course, a team like elfs doesn't really care too much, because they are very good at dodging away and laughing in your face. When you blitz a standard cage corner (5 players forming an X), successfully knocking down the cage corner means you can stand some of your players next to the ballcarrier, forcing your opponent to try and spring him free. The most obvious one is to attack the corners. So, now that you understand the cage, how do you stop it? There's a couple ways, and depending on what team you're playing, some may be better than others. And, in fact, the Orcs being so close to each other and not spread out means they can better assist each other on blocks and make better uses of core skills like Guard to maximize their value. Sure, they may be slow and unable to dodge away from a player who has them marked, but you only really need a couple players to pull off a good cage. And, they make for really resilient cage corners. Orcs don't particularly mind being surrounded by opponents, because that means the opponent is that much closer and that much easier to clobber. Well, unless the person in the middle of the cage is an opposing player who's about to enter a world of overkill pain.įor Orks, Dwarves, and other teams (Necro to a lesser extent), caging is an invaluable tool for success. Why would you cage on defense? Who are you protecting? I did a semi-cage during the goblin match to protect my Wolf from getting fouled, but other than one of those rare situations it should be obvious that a defense doesn't need to do caging. Caging is also an exclusively offensive strategy. And, being elves, they are much easier to punch and murder. Standing 5 elfs in a cube like that means they're easier to surround and contain. While caging is not a tactic exclusively reserved for bashy, strength-oriented teams, it is typically best employed by them. If you know your ballcarrier is safe, there's probably no reason to cage up. However, the point of the cage is simply "Protect Your Ballcarrier". By then, you may have lost a cage corner to an errant blitz or been forced to use another player somewhere else on the board. Often you may cage up for a couple turns, moving forward until you can break through the defense. In fact, rarely will your cage maintain its integrity all the way to the end zone. If you watched the Orc match, the disadvantages should also be fairly obvious. You protect your ballcarrier and force your opponent to engage with you which can put you in a good position to bop them on the face. The advantages of caging should be obvious. Two opponents to cancel out assists and there's a free blitz on your ballcarrier with no negative assists (assuming neither of the top or right blue players have Guard). So, if you can't cancel out their negative assists on the block (or if those players have Guard), odds are you'll be throwing a -2db. And, even if you get into the cage, you're now standing next to two opponents trying to throw a block. Well, sure, an opponent could do a dodge and try to get in, but then you're trying to dodge into 3 tackle zones, and for the average player (AG3) that's a 6+ D6 roll. The cage takes many forms, but in every instance there's no way for the opponent to walk past your line of defense and punch your ballcarrier. There is no one configuration of players that is called "The Cage" Caging is, very simply, surrounding your ballcarrier with players so that your opponent cannot possibly hit them.
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